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3ds max car design
3ds max car design












3ds max car design

We have to tie down the corners so they do not smooth and round. Go to Element mode and select and Hide the door. We want the edges to be sharp at near 90 degrees. Now we have two separate Elements.Īpply a TurboSmooth modifier to the stack with 3 iterations. Select all the polygons in the middle of the Chamfered edges.Įxtrude negative on Y axis (by Local Normal). Select the edges that will make the outline of the door. In Vertex mode, fix the corner and space the edges. Select the shown edges and use Connect to add an edge loop down the middle. On the edge shown hold shift and drag a bit on the Y axis. Use Remove in Edge mode to remove a couple edges, and Cut new ones in.

3ds max car design

This makes for a cleaner subdivision in TurboSmooth.įix the mesh to an all quad connection. Try not to leave any 3 point or 5 point polygons except on a flat surface. This will make an indent.Ĭhamfer to create hard edges in TurboSmooth. Go back to Polygon mode and in the Top viewport, negatively push in the poly’s on the Y axis. Go to Vertex mode to match the points to the background image. In Polygon Mode, go and Inset the polygons a bit. Triangle polygons, and 5 point polygons are ok on a flat surface, but not on a curved one. Cut new edges where we need them, to make the polygons 4 point. Let’s make the outline edge loop for the door. When you are done with the last line of points to curve, check the Top viewport to make sure all points are where they should be.Ĭheck the Front and Back views and make adjustments in Vertex mode if need be. Go to Polygon mode and hide the mesh you already shaped. When you are done click Unhide All.Īs you go down further you might need to Hide the polygons to see what you are doing. In the Front view, move the points on the new edges out a bit so the line is smooth in its curve. Select one line at a time and click Hide Unselected. We need to because of the new edge loops. Now to make each vertical line of points curved. Use Cut to create a new edge loop to separate the windows. In Edge Mode, add two edge loops using Insert Loop if you are using the Graphite Modeling Tools tab, or use Ring and Connect. Now we have a rough 3d shape of the left side. Go to the Top view and move the top points and bottom points up to match the background. Go to Vertex mode to start a rough shape of the background. And Right click to go to Object Properties and checkmark See Through. See Background Setup tutorial.Ĭreate a Plane object. CarStart_2012_01 Setting Up Background / Plane object














3ds max car design